Trò chơi Halloween vui nhộn trong UNITY Engine
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- ScoreCount.cs
- ScoreManager /
- Scripts /
- Assets /
- project /
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 using UnityEngine.UI;
5
6 public class ScoreCount : MonoBehaviour {
7
8 public static ScoreCount instance;
9
10 [SerializeField]
11 public Text scoreText;
12
13 public int countScore;
14 int randScore;
15
16
17 void Start () {
18 randScore = Random.Range(2, 10);
19 MakeInstance();
20 }
21
22 void MakeInstance () {
23 if (instance == null) {
24 instance = this;
25 }
26 }
27
28 public void CountScore(int score) {
29 this.countScore += score;
30 scoreText.text = "Score : " + this.countScore;
31 GameManager.instance.IfPlayerDied(this.countScore);
32 }
33
34 void Update() {
35
36 }
37 }
2 using System.Collections.Generic;
3 using UnityEngine;
4 using UnityEngine.UI;
5
6 public class ScoreCount : MonoBehaviour {
7
8 public static ScoreCount instance;
9
10 [SerializeField]
11 public Text scoreText;
12
13 public int countScore;
14 int randScore;
15
16
17 void Start () {
18 randScore = Random.Range(2, 10);
19 MakeInstance();
20 }
21
22 void MakeInstance () {
23 if (instance == null) {
24 instance = this;
25 }
26 }
27
28 public void CountScore(int score) {
29 this.countScore += score;
30 scoreText.text = "Score : " + this.countScore;
31 GameManager.instance.IfPlayerDied(this.countScore);
32 }
33
34 void Update() {
35
36 }
37 }